﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace RoofRunner.Base.Camera
{
    public interface ICamera
    {
        #region Properties
        Matrix Projection { get; set; }
        Matrix View { get; set; }


        Vector3 Position { get; set; }
        Vector3 Target { get; set; }
        
        float Yaw { get; set; }
        float Pitch { get; set; }
        #endregion // Properties


        #region Methods
        void Update(GameTime gameTime);
        #endregion // Methods
    }
}
